One is at the end where you find the Elder Scroll. The other elevator is not far from where I killed the only giant I found there. If you go to the right when facing Sinderion's Place and past a tower, you will come to the elevator. This is the one that goes to the surface. Behind the door is a dead end. The far wall is not flat and has grooves going verically.
This is the mystery. You access it from the top with your attunement sphere. Mzinchaleft is the ruin where you find Mjoll's sword Grimserver. In the last room where the sword is, you will find the gatehouse. You then use your attunement sphere on the contraption, it will open up, you take the stairs down to Blackreach.
On a ledge overlooking the room are two Falmer huts, one containing a chest with leveled loot. There are many chaurus egg sacs scattered throughout the room. The path continues north, then west, where the rough cave ends and the Dwarven ruins begin again.
A gate leads to a large room with a fountain in the middle. There are several more Falmer here. Steps to the southwest lead to a spike gate that cannot yet be opened. In the northwest corner of the room is a spiral ramp with a Falmer tent in front that has three chests two outside, one inside containing leveled loot.
The ramp leads up to a walkway with an expert-locket gate to the north and an unlocked but closed Falmer gate to the south. Behind the Falmer gate is a Falmer, tables with various loot, and a button. Activating the button opens the spike gate. Behind the Expert-locked gate, the path goes left and right. To the right east is a table with an extremely rare set of Falmer Armor on it, plus a chest with a scroll and other loot.
To the left is another table with a chest with leveled loot. Back in the fountain room and up the steps, there is another fountain, but there are also two Falmer, one being a very high level e. Falmer Warmonger. An adept-locked door leads south southeast, while a gate to the north leads to a long set of steps up.
The south door leads to a room with much loot: a chest that contains a levelled weapon, a Centurion Dynamo Core on a table, along with much Dwemer scrap metal and a dead Dwarven Centurion that holds more loot.
The steps on the other side lead up to the entrance to the Mzinchaleft Gatehouse. In the final room, the Mzinchaleft Gatehouse which also contains a passage to Blackreach , the Dragonborn is required to fight a Dwarven Centurion leveled and a Dwarven Sphere.
At this point, without the required quest item, the Dragonborn may only return to the surface via a lift to the west side of the Gatehouse, behind where the centurion was waiting directly to Skyrim.
Against the north wall behind the steps is a spear gate. Up the steps is a ledge with nothing, but from there, it is possible to walk across the pipes to two other ledges, where pieces of Dwarven armor can be found. Mjoll the Lioness' sword, Grimsever , is found to the right of the Dwarven Centurion, on a pedestal. It may be covered by a shield. It is possible to use a potion of invisibility, grab Grimsever, then quickly dart out of the room as the potion wears off after grabbing the sword.
There is also Fire Bolt Schematic on the east side of the boss room. The gate to the chest containing it can be unlocked by pulling the lever nearby. Upon taking the elevator to Skyrim, a lever to the right can be pulled to permanently unlock a quick route for future use.
It is due west of where Mzinchaleft is marked on the world map, next to a north-south road. Note that the Attunement Sphere is needed to activate the Dwarven Mechanism which is to the southwest in the Gatehouse. Once activated, a set of steps surrounding the mechanism is revealed that lead down to a door to Blackreach. This section contains bugs related to Mzinchaleft. Grimsever can be obtained before the quest but it will not appear until the Dragonborn has reached level It is located at the northern end of Mzinchaleft Depths and provides outside access into Blackreach.
Mzinchaleft Gatehouse is a small area inside of Mzinchaleft in Hjaalmarch hold that houses a dwarven centurion, treasure chests and Grimsever. This section contains bugs related to Mzinchaleft Gatehouse. The lever operating the gate is attached to a column to the right of the gate, at about eye level.
When entering the Mzinchaleft Gatehouse for the first time, a Dwarven Centurion becomes activated and must be defeated. Once he is, access is granted to an elevator that can take players back up to Skyrim.
Mzinchaleft Depths Upon entering the Depths, there is a huge room with walkways above green water.
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